King Arthur Guide: The Eternal King of Infantry Rallies in Fate War (2025)

Patch v1.0.51 Last updated: Patch v1.0.51 (2025-12-21)
Current patch: v1.0.51
Primary keyword

Fate War King Arthur guide

What problem does this page solve?

Help players decide if King Arthur is worth the investment and how to build him.

Short summary - 5 second decision

Explains skills, rally scaling, talent builds, and the best pairings for infantry rallies.

Who is this for?

Rally leaders, infantry mains, and competitive players.

Introduction: The King Has Arrived

The arrival of King Arthur marks a meta shifting moment for Fate War. He is a highly specialized legendary hero designed with one primary objective: leading devastating infantry rallies. His visual design is widely praised, but his real power lies in his kit. This guide breaks down his talent trees, skills, optimal builds, and the player profiles that should invest in him.

1. Core Attributes and Talent Trees

King Arthur features three talent trees: Balanced, Sieging, and Defense. The mix offers some flexibility, but his skills clearly dictate a focus on siege rallies.

1.1 The Rally Leader Build (Primary Role)

Focus: maximum siege damage with minimal permanent troop losses.

  • Primary tree: Sieging, all the way to the Battlefield Rescue capstone.
  • Key talents: Battle Mastery and Sieging Mentality.
  • Secondary tree: Defense, left side for Battalion Ferocity and Superior Defense.
  • Additional picks: Wild Enthusiasm for rage generation and Prevention Priorities for skill damage reduction.

1.2 The Open Field Build (Secondary Role)

Focus: sustained combat. This is a fallback role, not his primary strength.

  • Primary tree: Defense, skip Stockpiled Medicine and Desperate Defenses.
  • Partial Sieging: take Oppressive Initiative for counterattack damage reduction.
  • Balanced tree: focus on Berserker nodes like Hold the Fort and Mass Defenses.

2. In-Depth Skill Analysis

Arthur’s kit revolves around large scale troop scaling and massive bonuses for infantry.

2.1 Skill 1: King’s Dignity (Burst)

AttributeLevel 5 (Max)Awakened (Rule the World)
Damage factor13,00014,000
Shield factor3,0004,000
Duration3 seconds5 seconds
Damage reduction10%15%
Scaling bonus+1% per 100k soldiers+1% per 100k soldiers

Analysis: the scaling is the secret sauce. A full 2 million soldier rally grants a 20% boost to both skill damage and shield strength. The awakened effect turns the shield into a weapon: when it breaks, it deals damage back to the enemy equal to the shield lost. That creates a no win scenario for opponents in prolonged rallies. Some analysts speculate larger rallies could push the bonus above 20%, but the skill text caps scaling at 2 million soldiers.

2.2 Skill 2: Redemption (Passive)

  • Triggers when HP falls below 70%.
  • Heals once every 6 seconds.
  • Max healing factor: 2,500.

This is the weakest part of his kit. It is reactive rather than preventative, but it provides necessary sustain during long form sieges.

2.3 Skill 3: United Forces (Passive)

  • Only active when initiating a rally.
  • +13% troop defense.
  • Ignores 10% of the target’s defense.

This is the clearest indicator that Arthur belongs at the head of a rally, not in open field.

2.4 Skill 4: Elite Royal Army (Passive)

  • Berserker counterattack damage +30%.
  • Berserker HP +15%.

This skill locks him to infantry only marches. If you are not running Berserkers, you are wasting his potential.

3. Strategic Role and Use Cases

Primary Role: Infantry Rally Leader

Arthur is meta defining for alliance assaults. His scaling with troop counts and Berserker steroids make him the premier choice for hitting cities and objectives.

Secondary Role: Open Field

He is viable but not top tier. Standard march sizes cannot fully leverage his scaling bonuses, and his third skill remains inactive in the field. He works best as a secondary hero behind a meta primary.

Speculative Role: Garrison

A full garrison could maximize his scaling, but United Forces does not trigger on defense. That makes him inferior to dedicated garrison specialists.

4. Hero Synergies and Pairings

The Unbreakable Wall (Survivability)

  • Freya: damage reduction stacks perfectly with Arthur’s shield.
  • Raid: strong healing to compensate for the limitations of Redemption.

The Counter Meta (Control)

  • Asca: healing reduction is brutal during the long form rallies Arthur excels in.

The Balanced Bruisers (Pressure)

  • Carl: high infantry synergy and consistent damage output.
  • Reed: adds frontline durability to keep the rally alive longer.

The Niche Siege Engine

  • Helder: strong siege partner if you are willing to give up Berserker bonuses.
  • Amaterasu: adds offensive pressure when you want more damage.

5. Investment Verdict: Is Arthur Worth It?

Invest if you are:

  • An alliance rally leader who frequently initiates assaults.
  • An infantry main with high tier Berserker tech and gear.
  • A high spender looking for a dedicated siege commander.

Avoid if you are:

  • F2P or a low spender with limited legendary mementos.
  • A player who primarily fights in the open field.
  • Not a rally leader.

Conclusion

King Arthur is a precision tool, not a general purpose hero. For rally leaders, he is a must have powerhouse that can break through the toughest defenses. For everyone else, he is a luxury commander. Invest only if you can leverage his rally scaling and infantry bonuses at full capacity.