Amaterasu Guide: Sun Goddess of Defense-Piercing Siege (2025)
Explains Amaterasu's mythic theme, skill scaling, talent paths, Helda synergy, and acquisition timing.
Fate War King Arthur guide
What problem does this page solve?Help players decide if King Arthur is worth the investment and how to build him.
Short summary - 5 second decisionExplains skills, rally scaling, talent builds, and the best pairings for infantry rallies.
Who is this for?Rally leaders, infantry mains, and competitive players.
The arrival of King Arthur marks a meta shifting moment for Fate War. He is a highly specialized legendary hero designed with one primary objective: leading devastating infantry rallies. His visual design is widely praised, but his real power lies in his kit. This guide breaks down his talent trees, skills, optimal builds, and the player profiles that should invest in him.
King Arthur features three talent trees: Balanced, Sieging, and Defense. The mix offers some flexibility, but his skills clearly dictate a focus on siege rallies.
Focus: maximum siege damage with minimal permanent troop losses.
Focus: sustained combat. This is a fallback role, not his primary strength.
Arthur’s kit revolves around large scale troop scaling and massive bonuses for infantry.
| Attribute | Level 5 (Max) | Awakened (Rule the World) |
|---|---|---|
| Damage factor | 13,000 | 14,000 |
| Shield factor | 3,000 | 4,000 |
| Duration | 3 seconds | 5 seconds |
| Damage reduction | 10% | 15% |
| Scaling bonus | +1% per 100k soldiers | +1% per 100k soldiers |
Analysis: the scaling is the secret sauce. A full 2 million soldier rally grants a 20% boost to both skill damage and shield strength. The awakened effect turns the shield into a weapon: when it breaks, it deals damage back to the enemy equal to the shield lost. That creates a no win scenario for opponents in prolonged rallies. Some analysts speculate larger rallies could push the bonus above 20%, but the skill text caps scaling at 2 million soldiers.
This is the weakest part of his kit. It is reactive rather than preventative, but it provides necessary sustain during long form sieges.
This is the clearest indicator that Arthur belongs at the head of a rally, not in open field.
This skill locks him to infantry only marches. If you are not running Berserkers, you are wasting his potential.
Arthur is meta defining for alliance assaults. His scaling with troop counts and Berserker steroids make him the premier choice for hitting cities and objectives.
He is viable but not top tier. Standard march sizes cannot fully leverage his scaling bonuses, and his third skill remains inactive in the field. He works best as a secondary hero behind a meta primary.
A full garrison could maximize his scaling, but United Forces does not trigger on defense. That makes him inferior to dedicated garrison specialists.
King Arthur is a precision tool, not a general purpose hero. For rally leaders, he is a must have powerhouse that can break through the toughest defenses. For everyone else, he is a luxury commander. Invest only if you can leverage his rally scaling and infantry bonuses at full capacity.
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