Mastering Vale of Spirits: Alliance Strategy, Warfare, and Logistics
NAP planning, territory cutting, murder ball tactics, and logistics that win Vale of Spirits.
Fate War Vale of Spirits guide
What problem does this page solve?Players plan like a month-long war and miss the compressed timing and objective pressure.
Short summary - 5 second decisionExplains how the short event window changes engagement, expansion, diplomacy, and objective control.
Who is this for?Alliance leaders and midgame PvP players.
Vale of Spirits (also called Veil of Spirits in some communities) is a short, high-intensity war event in Fate War (Rebirth of Glory). With only two to three days of real combat, it compresses every decision you make. This guide explains how the short duration changes engagement and how to plan your alliance strategy around it.
The event feels “lightning fast” compared to month-long SLG campaigns. That has three immediate effects:
The fastest alliances reach the center first. Expansion depends on Veil Stones donated by members to build vanguard towers (flags/sentry towers). If donations stall, your entire push stalls.
With limited time to recover, diplomacy can be higher ROI than all-out conflict. Many alliances negotiate friendly fights or territory trades to secure a leaderboard position without a long attrition war.
Crystals are tied to current ownership. A late steal of a level 8 or 9 ruin can flip rankings in the final minutes, so defensive rotations and timing are critical.
Building multiple sentry towers ahead of a key rune slows enemy pushes and forces them to burn precious minutes deleting towers instead of taking objectives.
The level 9 temple (central ruin) is the main win condition:
Plan your entire route and rally timings around access to this objective.
A short event means fewer total losses than a month-long war, but resource mistakes are punished faster:
Typical entry requirements include a minimum of 30 members, and in many kingdoms only the top 12 clans by power qualify. Smaller clans can enter, but they face real limits:
If you are near the minimum, plan around efficiency rather than brute force.
Vale of Spirits turns war into a sprint. Winning comes from fast expansion, disciplined resource use, and perfect timing on the central objective. Plan for the clock, and the results follow.
NAP planning, territory cutting, murder ball tactics, and logistics that win Vale of Spirits.
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